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Friday 9 March 2018

Game 154: Rahn vs Fyanna2


Game 154 – Vs Mark Ellis – Legion of Everblight – 08/03/18

My list:
Adeptis Rahn (Defenders of Ios)
-Sylys Wyshnaylrr, The Seeker
-Chimera
-Phoenix
Arcantrik Force Generator
Arcantrik Force Generator
Arcanist Mechanik
Eiryss, Mage Hunter of Ios
Fane Knight Skeryth Issyen
Max Houseguard Halberdiers
-Officer & Standard Bearer
Max Houseguard Halberdiers
-Officer & Standard Bearer
Lynus Wesselbaum & Edrea Lloryrr

His List:
Fyanna, Torment of Everblight (Oracles of Annihilation)
-Angelius
-Angelius
-Angelius
-Naga Nightlurker
-Nephilim Bloodseer
-Neraph
-Seraph
Blighted Nyss Shepherd
Blighted Nyss Sorceress & Hellion
The Forsaken
The Forsaken
Blackfrost Shard

Having seen Rahn gain some success internationally I decided that it was time to get the assassin supreme on the table again. A list by Mike Ireland using 2 AFGs in Defenders of Ios had intrigued me, so I switched a few things up (I really don’t like Discordia with Rahn) and got it on the table. First test game was against Mark with a Fyanna2 beast brick. I won the roll to go first and we got moving.

Rahn TKs both battle engines and puts Polarity Shield onto the right unit of Halberdiers before moving up into the central forest. Both units of Halberdiers move up in Shield Wall to protect them against a deceptively large amount of shooting. The Battle Engines both run, getting to within a TK of being in each zone.



Mark considers his options for a while before opting to push up a bit so as to threaten the zones with his impressive threat ranges, and Feat. From the theme benefit Fury is sat on the Neraph, Iron Flesh on the Blackfrost Shard and Admonition on the right Angelius.



Forcing Fyanna to feat so defensively definitely feels good, so this turn is about not risking too much and waiting out the feat. I find a way that I can reasonably comfortably trade my Chimera for the Hellion, and it feels like a pretty good option, so I put the wheels in motion. The Chimera runs up before Rahn TKs the Hellion forward and around, also moving both AFGs into the zones before the Right AFG shoots and destroys the Hellion. Most of the rest of my forces back off out of threat ranges, with the right Halberdiers able to be a bit more aggressive due to Polarity Shield.



Mark takes the Chimera that I offered, before Slipstreaming the Angel back into the forest. As everything else is out of range Mark has no real options but running up and getting into the zones, and take whatever I can do to him next turn. The Neraph runs super aggressively to engage a lot of the right Halberdiers. Nobody scores so the score starts at 0-0.



This is the turn where I need to get some work done and take a strong lead in the game. AFGs open fire into the heavies, taking out the central Angelius, but missing the last shot into the left one. The rest of my army has to work out a way to remove the Neraph who is up in my lines and it takes everything to get the job done, Rahn himself having to charge in and finish the beast off. 3 Halbs charge the right Angelius and deal impressive damage with their boost from Team Effort. Again, nobody scores.



Having to charge Rahn himself into combat has left him a vulnerable this turn, so Mark puts together an assassination run on him. With a Slipstream and a Charge he can get the left Angelius into Rahn, so his turn becomes clearing out the route. Between Fyanna, the Blackfrost Shard, the Seraph and the Bloodseer the route and landing spot are cleared, allowing the Angelius to charge in. Fortunately for me the dice don’t go Mark’s way and Rahn is left on 4 boxes. Mark concedes. (Pic is taken without moving the Angel as we knew what was happening at that point)



VICTORY

You know what isn’t fun, taking a 46% assassination chance to the face. I could have moved Rahn differently on my turn to keep him out of range, but I opted to move him to where he was in order to keep him in range of the Fane Knight’s Shield Guard. Possible an error in hindsight but I was concerned about the potential of 5 gunshots going into me, especially with Flare involved. I like the feel of the list though. Being able to get into the zones with AFGs and aim from T2 feels really strong so I’ll be giving this list a few more tries.

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